![]() ![]() I made another monk on the beta to further test this out. Damn, now I just lost 15 spirit.I guess I have to find a couple more groups to kill before I can use ONE lashing tail kick.Īnd lashing tail kick is CHEAP compared to a lot of the other spirit spenders. Ohh but wait, there is an archer way over there whaling on me.I know, I will use Dashing strike. I have to kill 6 groups of mobs with Crippling wave to use 1 Lashing tail kick. The current spirit generators fail miserably at doing just that, generating spirit. ![]() Even a larger pool will eventually be depleted if you don't increase the regeneration. I am not so much for a larger spirit pool as better spirit regeneration. i dont think hunting down gear with this to fix an issue that could be solved with just a larger spirit pool. Some would argue end game and items having spirit per second on them. 50 spirit can make a world of difference. ![]() If the monk had a bit larges a total pool you would be able to use the skills as the situations require AND in rapid succession like the other classes. it would takes the monk so much longer to build up the spirit for a few of the spirit spenders. Where other classes can use many heavy hitting skills, large AoE and survivability skills in fair rapid succession. the lack of a high total pool of spirit would bring a monk to a large disadvantage in PVP and in boss fights. I agree that there should be more spirit. ![]()
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